`peOn
27th March 2002, 09:34
Major Game Changes
*There are a couple modifications to Upkeep
- High Upkeep now only taxes your gold by 50% (from 60%)
- Low Upkeep does not start until 40 food (from 30)
- High Upkeep does not start until 70 food (from 60)
- Overall food cap remains unchanged
*Basics: Heroes (Heroes now have Magic Resistance, Agility formula added for Attack Rate)
Game Changes
*Basics: Hero Basics (Heroes require less experience to level than previously listed in the guide but MORE than in the beta currently. Beta Level 1 100/Level 10 5500 vs Now Level 1 200/Level 10 6500)
*Basics: Hero Basics (players receive more experience for kills and more experience for killing player units than creeps.)
*Orcs: Raider (Ensnare works on Heroes again)
*Night Elves: Keeper of the Grove (Entangling Roots works on Heroes again/Tranquility improved, 20 vs 15 hp/sec)
*Night Elves: Druid of the Claw (is now built in Druid-form (cannot transform to Bear Form until Mastery Training)/ also now keeps his mana while in Bear form)
*Orcs: Farseer (Chain Lightning does more damage but is 35% vs 25% less per jump/Earthquake does more damage (50/sec vs 40/sec, lasts 5 sec longer))
*Orcs: Blademaster (Blademaster is no longer invulnerable while casting Bladestorm, but is now immune to spells. Bladestorm does less damage per second 100 from 150, but has a longer duration, 7 sec. vs 5 sec. (similar overall damage output))
*Night Elves: Priestess of the Moon (Searing Arrows cost more mana 10 vs 5, does more damage (less powerful overall))
*Agility now increases the attack rate of Heroes
*Agility no longer increases Hero move speed
*Undead: Skeleton (Skeleton duration increase to 30, but Skeletal Longevity upgrade decreased to 15. Skeletons now last 5 seconds longer with upgrade)
*Undead: Ghoul (Cannibalize takes longer to get fully healed, 8 to 13, 50 to 30)
*Humans: Mountain King (Level 1 Thunder Clap now 125 Mana, Storm Bolt now does more damage)
*In multiplayer games, a player now has 45 seconds before they can be dropped due to lag.
*Goblin Zeppelins are less expensive (280 gold, 1 food)
*Town Portal Scrolls are less expensive (350 gold)
*Scrolls of Healing slightly better
*Pillage now takes building armor into account
*Hero Ultimate Spells now require level 6 before they can be acquired. was haltet ihr davon?
also für mich hört sich das ganz nett an und ich glaub auch, dass so das game noch spannender wird.
ich freu mich auf den neuen patch (wird etwa grad 1.20) und hoffe, das er schnell gecrackt wird :D
*There are a couple modifications to Upkeep
- High Upkeep now only taxes your gold by 50% (from 60%)
- Low Upkeep does not start until 40 food (from 30)
- High Upkeep does not start until 70 food (from 60)
- Overall food cap remains unchanged
*Basics: Heroes (Heroes now have Magic Resistance, Agility formula added for Attack Rate)
Game Changes
*Basics: Hero Basics (Heroes require less experience to level than previously listed in the guide but MORE than in the beta currently. Beta Level 1 100/Level 10 5500 vs Now Level 1 200/Level 10 6500)
*Basics: Hero Basics (players receive more experience for kills and more experience for killing player units than creeps.)
*Orcs: Raider (Ensnare works on Heroes again)
*Night Elves: Keeper of the Grove (Entangling Roots works on Heroes again/Tranquility improved, 20 vs 15 hp/sec)
*Night Elves: Druid of the Claw (is now built in Druid-form (cannot transform to Bear Form until Mastery Training)/ also now keeps his mana while in Bear form)
*Orcs: Farseer (Chain Lightning does more damage but is 35% vs 25% less per jump/Earthquake does more damage (50/sec vs 40/sec, lasts 5 sec longer))
*Orcs: Blademaster (Blademaster is no longer invulnerable while casting Bladestorm, but is now immune to spells. Bladestorm does less damage per second 100 from 150, but has a longer duration, 7 sec. vs 5 sec. (similar overall damage output))
*Night Elves: Priestess of the Moon (Searing Arrows cost more mana 10 vs 5, does more damage (less powerful overall))
*Agility now increases the attack rate of Heroes
*Agility no longer increases Hero move speed
*Undead: Skeleton (Skeleton duration increase to 30, but Skeletal Longevity upgrade decreased to 15. Skeletons now last 5 seconds longer with upgrade)
*Undead: Ghoul (Cannibalize takes longer to get fully healed, 8 to 13, 50 to 30)
*Humans: Mountain King (Level 1 Thunder Clap now 125 Mana, Storm Bolt now does more damage)
*In multiplayer games, a player now has 45 seconds before they can be dropped due to lag.
*Goblin Zeppelins are less expensive (280 gold, 1 food)
*Town Portal Scrolls are less expensive (350 gold)
*Scrolls of Healing slightly better
*Pillage now takes building armor into account
*Hero Ultimate Spells now require level 6 before they can be acquired. was haltet ihr davon?
also für mich hört sich das ganz nett an und ich glaub auch, dass so das game noch spannender wird.
ich freu mich auf den neuen patch (wird etwa grad 1.20) und hoffe, das er schnell gecrackt wird :D