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View Full Version : What the hell to do with Orcs?


Rancord
8th July 2002, 14:17
I play every race cept Orcs at moment, and I think Orcs got a real prob. There tier 2 units are way to weak. Grunts are to expensiv. a mid-game human attack gets the orcs with nor porbs. Ghouls and double aura get them as well, and night elves druids balistas huntress and dryards get them way to easy too. You guys got a good early ORc Strategy? Well ok raiders of course, with ensnare can get the meele armies, but IF enemy had about 14 ghouls or 11 footmen its almost impossbile to ensnare them all.

`peOn
8th July 2002, 15:23
watch some reps!
u can dl reps here (http://www.skilled.ch/index/?class=replay&func=list_replay)

gl :)

vOor
8th July 2002, 15:31
grunts are pretty good, don't forget to update, tech on shamans with lust, it will work :]

Rancord
8th July 2002, 16:28
I think you get shamans way to late. For early and late geams orcs may be ok, but I think mid level they suck. And of course I watch replays.:D

biker126
9th July 2002, 22:33
thats exactly my problem too, espacially (blödes schwieriges wort!!!) vs NE, if he makes mass huntress i have no idea what to do...

i tried it with more troll headunters cause they have more damage than grunts (only a few grunts in front to guard the headhunters), but it wasnt toooo good... :(
my problem is also, the first spells of the orcish spellcasters arent so usefull in battles (i.e. sentry wards...). so u have to tech a lot and i'm always dead before.... (bloodlust and healing ward are good, but it takes sooo long to get them :( )

Rancord
9th July 2002, 23:25
Well Purge (Shamans 1st spell) is good, but shamn is to weak witrhout any upgrades. What I did a while ago was an army, with 3 headhunters for each grunt, and 2 kodobeasts, wich can eat 2 huntress and provide huge damage to your headhunters. Catapults are good too btw.

butjo
9th July 2002, 23:29
If i make a Headhunter/Grunts combo I never know how much to produce each of them. What should I produce more, Grunts or HH? I think more melee is better.

Rancord
10th July 2002, 00:09
If you got 2 kodo beast 3 headhunters for one grunt are ok, cause they got such a huge damage upgrade. I would start with grunts only to creep.

butjo
10th July 2002, 01:03
2 kodo beasts? why?

Rancord
10th July 2002, 15:39
double drums. And you can devour 2 creatures

butjo
10th July 2002, 16:00
so does the plus damage stuck?

Der_tolle_Emil
10th July 2002, 16:21
no.

biker126
10th July 2002, 18:47
meint der mit stuck = addieren? wenn ja, dann schon. zumindest in den single player missionen, habs ausprobiert... (bin da jetzt eigentlich zu 99%) sicher.... ;) hab aber kA, ob man da theoretisch 10 beast = +30 damage bauen könnte, aber denke eher nicht (abgesehn davon, dass die so ca. 50 food brauchen würden oder so... *g*)

Der_tolle_Emil
10th July 2002, 19:29
stuck sollte stack heissen.

Ich glaub aber nicht, dass 2 Kodos doppelt soviel Damage bringen.

Rancord
10th July 2002, 19:37
Yes they do. I tried this. Well ta least it was like this in beta, dunno if they changed it.

Der_tolle_Emil
10th July 2002, 20:01
It would explain why I lost to mass kodos once :)

Rancord
10th July 2002, 21:02
masskodos is very good if the guys has a good micro. He could eat your army and kill your heroe with his kodos. But I dont have such a good micro. MY beast would be dead before I could eat armies. BTW heav armor takes extra from piercnig, but does it prevent damage a bit more, or are the damage types only for finding bonis?

Der_tolle_Emil
11th July 2002, 14:08
Archers, or any other Unit with piercing attack type, do more damage to units with heavy armor (150%). The complete table with attack and armor types can be found here (somewhere in the middle): http://www.skilled.ch/index/index.php?class=si&func=post_comment/15