Der_tolle_Emil
27th February 2002, 12:42
Hier die Details:
Night Elves:
Removed Bear Den - Upgrades are now in the Ancient of Lore
Force of Nature duration decreased
Druid of the Claw has abilities
Druid of the Claw + hitpoints
Druid of the Talon added
Druid of the Talon - updated two upgrades, he has 2 spells to be revealed
Druid of the Claw - Removed Barkskin, updated two upgrades, he has 2 spells to be revealed
Night Elf Druid of Talon now trained at Ancient of Wind, upgrades move there too.
Night Elf Chimaera now trained at Chimaera roost. Hippogryph Taming upgrade moved to Ancient of Wind.
Undead:
Lich Death and Decay (casting cost?)
Removed Gargoyle Spire - no longer required
Fixed Skeleton Link
Crypt Fiend's Web will now be autocast
Gargoyles will now only hit air units
Necromancer's Corpse Explosion removed
Crypt Fiend - Fixed Intro
Changed Necropolis/Haunted Gold Mine price
Orcs:
Troll Headhunter - Removed Tracking, they get something else
Orc Burrow - they now are the orc farms (give 10 supply)
Kodo Beast - Added Upgrade War Drums
Tauren Totem now trains Tauren not Barracks
Witch Doctor - Removed Ancestral Guardian, new spell coming to replace it
Tauren - Totem Smash replaces War Stomp
Wolf Raider (added Pillage, Wolf Rider is now the Wolf Raider)
Peon - added Pillage*
Grunt - removed Berserk, added Pillage*
Barracks (is changed somehow)
Troll Wood Works - new lumber mill
Watch Tower - New building
Humans:
Replaced Mage Tower with Arcane Sanctum)
Riflemen - 550 hp and other changes
Updated Farm - Farms now only give 5 support
Upgraded Lumber Harvesting Upgrades - each upgrade = +5 capacity
Human Water Elementals have a different appearance depending on the spell level. Level 3 Water Elementals are larger than level 1 Water Elementals.
Basics:
Armor and Weapon Types - Max Armor is now 15
Humans can now create buildings with more than one peasant
Rally Points altered
All ranged units will lose hitpoints, but damage increases
Also more maps will be added
Artillery units will take up 2 spaces in Goblin Zeppelins, so you can fit a max of 4. This will tone down a current cheese tactic of the 'artillery' drop.
Blizzard has updated the basic armor and weapon types, viewable here.
Heroes will get one free skill point at the start.
Detonate will now drain mana from surrounding units in addition to dispelling all spell effects. (thx@peOn)
*Pillage: Peons, Grunts and Headhunters now can pillage. Once pillage is researched, the above three units will give you resources when they attack enemy buildings.
Update: Neu bekannt gewordene Änderungen sind rot markiert!
Night Elves:
Removed Bear Den - Upgrades are now in the Ancient of Lore
Force of Nature duration decreased
Druid of the Claw has abilities
Druid of the Claw + hitpoints
Druid of the Talon added
Druid of the Talon - updated two upgrades, he has 2 spells to be revealed
Druid of the Claw - Removed Barkskin, updated two upgrades, he has 2 spells to be revealed
Night Elf Druid of Talon now trained at Ancient of Wind, upgrades move there too.
Night Elf Chimaera now trained at Chimaera roost. Hippogryph Taming upgrade moved to Ancient of Wind.
Undead:
Lich Death and Decay (casting cost?)
Removed Gargoyle Spire - no longer required
Fixed Skeleton Link
Crypt Fiend's Web will now be autocast
Gargoyles will now only hit air units
Necromancer's Corpse Explosion removed
Crypt Fiend - Fixed Intro
Changed Necropolis/Haunted Gold Mine price
Orcs:
Troll Headhunter - Removed Tracking, they get something else
Orc Burrow - they now are the orc farms (give 10 supply)
Kodo Beast - Added Upgrade War Drums
Tauren Totem now trains Tauren not Barracks
Witch Doctor - Removed Ancestral Guardian, new spell coming to replace it
Tauren - Totem Smash replaces War Stomp
Wolf Raider (added Pillage, Wolf Rider is now the Wolf Raider)
Peon - added Pillage*
Grunt - removed Berserk, added Pillage*
Barracks (is changed somehow)
Troll Wood Works - new lumber mill
Watch Tower - New building
Humans:
Replaced Mage Tower with Arcane Sanctum)
Riflemen - 550 hp and other changes
Updated Farm - Farms now only give 5 support
Upgraded Lumber Harvesting Upgrades - each upgrade = +5 capacity
Human Water Elementals have a different appearance depending on the spell level. Level 3 Water Elementals are larger than level 1 Water Elementals.
Basics:
Armor and Weapon Types - Max Armor is now 15
Humans can now create buildings with more than one peasant
Rally Points altered
All ranged units will lose hitpoints, but damage increases
Also more maps will be added
Artillery units will take up 2 spaces in Goblin Zeppelins, so you can fit a max of 4. This will tone down a current cheese tactic of the 'artillery' drop.
Blizzard has updated the basic armor and weapon types, viewable here.
Heroes will get one free skill point at the start.
Detonate will now drain mana from surrounding units in addition to dispelling all spell effects. (thx@peOn)
*Pillage: Peons, Grunts and Headhunters now can pillage. Once pillage is researched, the above three units will give you resources when they attack enemy buildings.
Update: Neu bekannt gewordene Änderungen sind rot markiert!